Sumários
TP1 Project
1 Março 2024, 15:30 • André Filipe Pereira Rodrigues
Project introduction and project canvas.
.
29 Fevereiro 2024, 14:30 • Pedro Antunes
Week | T | Date | Topics |
1 | 1 | 19/2 | — |
2 | 22/2 | Course overview: modern design approaches, course strategy | |
2 | 1 | 26/2 | Reflection in action: exploration cycle, frames, anomalies, knowledge moments, reflection-in-action, reflection-on-action |
2 | 29/2 | Problem framing: problem-solution cycle, conflict-consensus cycle, problem frameworks, building a problem framework | |
3 | 1 | 4/3 | Needfinding 1: primary and secondary sources, contact with sources, ethical issues |
2 | 7/3 | Needfinding 2: data collection techniques | |
4 | 1 | 11/3 | Needfinding 3: process |
2 | 14/3 | Needfinding 4: data analysis | |
5 | 1 | 18/3 | Empathizing 1: empathy maps |
2 | 21/3 | Design competency: knowledge, skills, dispositions | |
6 | 1 | 25/3 | Solution framing: reframing, solution framework |
2 | 28/3 | — | |
7 | 1 | 1/4 | — |
2 | 4/4 | Evaluation 1: ext ante and ex post evaluation, naturalistic and artificial evaluation | |
8 | 1 | 8/4 | Evaluation 2: evaluation methods, peer reviews |
2 | 11/4 | Prototyping 1: why, when | |
9 | 1 | 15/4 | Prototyping 2: how |
2 | 18/4 | Wicked problems: sensemaking, cynefin framework, opportunity space | |
10 | 1 | 22/4 | Design science: design framework, design cycles, rigor and relevance, projectability |
2 | 25/4 | — | |
11 | 1 | 29/4 | Design processes: google design sprints, innovation sprints |
2 | 2/5 | Storytelling 1: storytelling theory, anatomy of a story | |
12 | 1 | 6/5 | Storytelling 2: visual narrative, storyboarding |
2 | 9/5 | DesignOps: Agile, DevOps, BizDevOps, DesignOps, DesignOps pipeline, practices, tools | |
13 | 1 | 13/5 | Design artifacts: technical artifacts, sociotechnical artifacts, boundary artifacts |
2 | 16/5 | Design projects: decisions, information, choice, innovation, cost | |
14 | 1 | 20/5 | Slot allocated for demos |
2 | 23/5 | Slot allocated for demos | |
15 | 1 | 27/5 | Slot allocated for demos |
2 | 30/5 | — |
.
26 Fevereiro 2024, 16:30 • Pedro Antunes
Week | T | Date | Topics |
1 | 1 | 19/2 | — |
2 | 22/2 | Course overview: modern design approaches, course strategy | |
2 | 1 | 26/2 | Reflection in action: exploration cycle, frames, anomalies, knowledge moments, reflection-in-action, reflection-on-action |
2 | 29/2 | Problem framing: problem-solution cycle, conflict-consensus cycle, problem frameworks, building a problem framework | |
3 | 1 | 4/3 | Needfinding 1: primary and secondary sources, contact with sources, ethical issues |
2 | 7/3 | Needfinding 2: data collection techniques | |
4 | 1 | 11/3 | Needfinding 3: process |
2 | 14/3 | Needfinding 4: data analysis | |
5 | 1 | 18/3 | Empathizing 1: empathy maps |
2 | 21/3 | Design competency: knowledge, skills, dispositions | |
6 | 1 | 25/3 | Solution framing: reframing, solution framework |
2 | 28/3 | — | |
7 | 1 | 1/4 | — |
2 | 4/4 | Evaluation 1: ext ante and ex post evaluation, naturalistic and artificial evaluation | |
8 | 1 | 8/4 | Evaluation 2: evaluation methods, peer reviews |
2 | 11/4 | Prototyping 1: why, when | |
9 | 1 | 15/4 | Prototyping 2: how |
2 | 18/4 | Wicked problems: sensemaking, cynefin framework, opportunity space | |
10 | 1 | 22/4 | Design science: design framework, design cycles, rigor and relevance, projectability |
2 | 25/4 | — | |
11 | 1 | 29/4 | Design processes: google design sprints, innovation sprints |
2 | 2/5 | Storytelling 1: storytelling theory, anatomy of a story | |
12 | 1 | 6/5 | Storytelling 2: visual narrative, storyboarding |
2 | 9/5 | DesignOps: Agile, DevOps, BizDevOps, DesignOps, DesignOps pipeline, practices, tools | |
13 | 1 | 13/5 | Design artifacts: technical artifacts, sociotechnical artifacts, boundary artifacts |
2 | 16/5 | Design projects: decisions, information, choice, innovation, cost | |
14 | 1 | 20/5 | Slot allocated for demos |
2 | 23/5 | Slot allocated for demos | |
15 | 1 | 27/5 | Slot allocated for demos |
2 | 30/5 | — |