Bibliografia
Principal
- Mat Buckland
(2005 )
Programming Game AI by Example
Wordware publishing
- Steven Rabin ed
( 2017)
Game AI Pro 3: Collected Wisdom of Game AI Professionals
CRC Press
- Steven Rabin ed
( 2015)
Game AI Pro 2: Collected Wisdom of Game AI Professionals
CRC Press
- Steven Rabin ed
( 2013)
Game AI Pro: Collected Wisdom of Game AI Professionals
CRC Press
- Ian Millington
( 2019)
Artificial Intelligence for Games, 3rd Edition
CRC Press
Secundária
- Brian Schawab
(2004)
AI Game Engine Programming
Charles River Media