Bibliografia

Principal

  • Mat Buckland (2005 ) Programming Game AI by Example Wordware publishing
  • Steven Rabin ed ( 2017) Game AI Pro 3: Collected Wisdom of Game AI Professionals CRC Press
  • Steven Rabin ed ( 2015) Game AI Pro 2: Collected Wisdom of Game AI Professionals CRC Press
  • Steven Rabin ed ( 2013) Game AI Pro: Collected Wisdom of Game AI Professionals CRC Press
  • Ian Millington ( 2019) Artificial Intelligence for Games, 3rd Edition CRC Press

Secundária

  • Brian Schawab (2004) AI Game Engine Programming Charles River Media