Behaviour trees in games
8 Abril 2022, 16:30 • Luis Manuel Ferreira Fernandes Moniz
The objective of this project is to study the application of a behaviour tree to control the steering and acceleration of a vehicle.
- Draw the behaviour tree to control the car (complete the BT in the slides).
- Use the CarsBT.zip example as a base to implement your behaviour tree.
- Add a new sensor to detect the other car in a 100 point range (bullets max distance).
- Add a behaviour branch to eliminate the opponent.