Moving characters
18 Março 2022, 16:30 • Luis Manuel Ferreira Fernandes Moniz
Using the
flock
example (you can use another example), implement the steering behaviours to control the flock movement.
Development:
Let's do this in phases, in a first step:
- The Guy behaviour should implement the rules of flocking
- complete the ###TODO in Guy class (cohesion, separation, go to objective (self.parent.goal))
- The pack follows a path given by the user
- successive clicks with the mouse define a list of points = path.
- The cohesion / separation of the flock depends on the distance to the target.
- Dynamic distances
- Develop behaviour arrive;
- reduce speed according to the goal distance
- Identify a leader, remaining flock just follows the leader.
- the leader is the closest one to the objective
- Develop the alignbehaviour.