Bibliografia

Principal

  • Artificial Intelligence for Games, 3rd Edition: Ian Millington 2019 CRC Press
  • Game AI Pro: Collected Wisdom of Game AI Professionals: Steven Rabin ed 2013 CRC Press
  • Game AI Pro 2: Collected Wisdom of Game AI Professionals: Steven Rabin ed 2015 CRC Press
  • Game AI Pro 3: Collected Wisdom of Game AI Professionals: Steven Rabin ed 2017 CRC Press
  • Programming Game AI by Example: Mat Buckland 2005 Wordware publishing

Secundária

  • AI Game Engine Programming: Brian Schawab 2004 Charles River Media