Bibliografia
Principal
- Artificial Intelligence for Games, 3rd Edition:
Ian Millington
2019
CRC Press
- Game AI Pro: Collected Wisdom of Game AI Professionals:
Steven Rabin ed
2013
CRC Press
- Game AI Pro 2: Collected Wisdom of Game AI Professionals:
Steven Rabin ed
2015
CRC Press
- Game AI Pro 3: Collected Wisdom of Game AI Professionals:
Steven Rabin ed
2017
CRC Press
- Programming Game AI by Example:
Mat Buckland
2005
Wordware publishing
Secundária
- AI Game Engine Programming:
Brian Schawab
2004
Charles River Media