Bibliografia
Principal
- Mat Buckland (2005 ) Programming Game AI by Example Wordware publishing
- Steven Rabin ed ( 2017) Game AI Pro 3: Collected Wisdom of Game AI Professionals CRC Press
- Steven Rabin ed ( 2015) Game AI Pro 2: Collected Wisdom of Game AI Professionals CRC Press
- Steven Rabin ed ( 2013) Game AI Pro: Collected Wisdom of Game AI Professionals CRC Press
- Ian Millington ( 2019) Artificial Intelligence for Games, 3rd Edition CRC Press
Secundária
- Brian Schawab (2004) AI Game Engine Programming Charles River Media