Sumários
Final Project Support
24 Maio 2024, 15:00 • Luis Manuel Ferreira Fernandes Moniz
Final Project quick off.
Suport technics
24 Maio 2024, 13:00 • Luis Manuel Ferreira Fernandes Moniz
Techniques to support the intelligent component in games. Features, frames and frequencies. Scheduling. "Anytime" algorithms and dynamic content generation. Levels of Detail (LOD). Examples of AI application in games. Examples of architectures for different types of games.
Final Project Presentation
17 Maio 2024, 15:00 • Luis Manuel Ferreira Fernandes Moniz
Some ideas for the final project you can develop.
Procedural Content Generation
17 Maio 2024, 13:00 • Luis Manuel Ferreira Fernandes Moniz
Why procedural content generation. Where and when use. Properties
Technical Alternatives: Random number approaches; Grammars; Landscapes; Mazes, Dungeons and Caves
Planning
10 Maio 2024, 15:00 • Luis Manuel Ferreira Fernandes Moniz
Use of a planner "Planner" in several planning problems (python 3).
Objective
Using the planner, define several domains and build some planning problems.
Exercises
- Run the zenotravel example with several scheduling issues.
- Run the sokoban example with several scheduling issues.
- Define the planning problem corresponding to the sokoban example from the class slides and find the plan to solve it.
- Modify the planning domain to have a bot that can push two blocks.