Sumários

Final Project Support

24 Maio 2024, 15:00 Luis Manuel Ferreira Fernandes Moniz

Final Project quick off.

Complete the small projects.


Suport technics

24 Maio 2024, 13:00 Luis Manuel Ferreira Fernandes Moniz

Techniques to support the intelligent component in games. Features, frames and frequencies. Scheduling. "Anytime" algorithms and dynamic content generation. Levels of Detail (LOD). Examples of AI application in games. Examples of architectures for different types of games.


Final Project Presentation

17 Maio 2024, 15:00 Luis Manuel Ferreira Fernandes Moniz

Some ideas for the final project you can develop.


Procedural Content Generation

17 Maio 2024, 13:00 Luis Manuel Ferreira Fernandes Moniz

Why procedural content generation. Where and when use. Properties
Technical Alternatives: Random number approaches; Grammars; Landscapes; Mazes, Dungeons and Caves


Planning

10 Maio 2024, 15:00 Luis Manuel Ferreira Fernandes Moniz

Use of a planner "Planner" in several planning problems (python 3).

Objective

Using the planner, define several domains and build some planning problems.

Exercises

  • Run the zenotravel example with several scheduling issues.
  • Run the sokoban example with several scheduling issues.
  • Define the planning problem corresponding to the sokoban example from the class slides and find the plan to solve it.
  • Modify the planning domain to have a bot that can push two blocks.