Sumários

Learning in games

13 Maio 2019, 16:30 Luis Manuel Ferreira Fernandes Moniz

Learning concepts applied to games. Bayes classifiers. Decision trees. Reinforcement learning. Neural Networks. Monte Carlo Tree Search. Application examples.


Planners

6 Maio 2019, 18:30 Luis Manuel Ferreira Fernandes Moniz

Use the planner example in a set of planning problems and domains. 



Planning in games

6 Maio 2019, 16:30 Luis Manuel Ferreira Fernandes Moniz

Introduction to game planning. Basic concepts. Classical planning algorithms, search in state space. Neoclassical algorithms, search in the space of planes, POP and PNP algorithms. Planning Graphs. Hierarchical planning, HTN algorithms.


Search algorithms in turn based games

29 Abril 2019, 18:30 Luis Manuel Ferreira Fernandes Moniz

Heuristic and algorithm construction for the game "Four in a row. Using the game "Four in a row" as a base, build an efficient evaluation function for a board. Develop a version of the algorithm Aspiration Search for this game.


Turn based games

29 Abril 2019, 16:30 Luis Manuel Ferreira Fernandes Moniz

Search algorithms in turn-based games. Minimax and Alpha-Beta. Extensions and variants. Algorithms supported by memory and pre-defined plays. Board games and strategy.