Sumários
OpenGL Game development
2 Dezembro 2016, 18:30 • Tiago João Vieira Guerreiro
Developing games with OpenGL. Introduction and Basic concepts. Game loop. Callbacks. Graphic primitives and shapes. User interaction. Lightning. pyOpenGL demos.
Accessibility in Games
2 Dezembro 2016, 16:30 • Tiago João Vieira Guerreiro
Game accessibility. Analysis of the accessibility of games. Accessibility guidelines. Accessible games and controllers. Game adaptation. Topic presentation by students. Topic quizz.
Project support
25 Novembro 2016, 18:30 • Tiago João Vieira Guerreiro
Unity support. Advanced 3d modelling and visualization.
Emotion & Agents in Games
25 Novembro 2016, 16:30 • Tiago João Vieira Guerreiro
Emotion in Games. Affective gaming. Believable agents. Syntethic charaters and empathy. Emotional and social robots. Topic presentation by students. Topic quizz.
Playtesting physical prototypes
18 Novembro 2016, 18:30 • Tiago João Vieira Guerreiro
Playtesting cross-group sessions of the physical prototypes for the digital game. Discussion.