Sumários
Suport technics
19 Maio 2023, 13:00 • Luis Manuel Ferreira Fernandes Moniz
Techniques to support the intelligent component in games. Features, frames and frequencies. Scheduling. "Anytime" algorithms and dynamic content generation. Levels of Detail (LOD). Examples of AI application in games. Examples of architectures for different types of games.
Final Project Support
12 Maio 2023, 16:30 • Luis Manuel Ferreira Fernandes Moniz
Final Project quick off.
Final Project Support
12 Maio 2023, 15:00 • Luis Manuel Ferreira Fernandes Moniz
Final Project quick off.
Final Project Support
12 Maio 2023, 13:00 • Luis Manuel Ferreira Fernandes Moniz
Discussion of the alternatives approaches to develop the final project.
Learning
5 Maio 2023, 16:30 • Luis Manuel Ferreira Fernandes Moniz
Run the examples of Q-Learning and MCTS
Exercises
- Run the Q-Learning example.
- Change the reward function in (1) to solve the Cab example in the figure
- Run the example tictactoe in MCTS file package executing this file
- Implement another game example to use MCTS (for instance Ultimate tic tac toe)