Sumários
Movement and Navigation
3 Março 2023, 13:00 • Luis Manuel Ferreira Fernandes Moniz
Path planning algorithms; Path optimization; Hierarchical and continuous planning of journeys; Simple movement; Steering Behaviors; Moving avoiding collisions; Prediction of physical effects; Movement in formation; Driving a Vehicle
Representation of scenarios using regular grids.
24 Fevereiro 2023, 16:30 • Luis Manuel Ferreira Fernandes Moniz
Using the PathFinder program, construct alternative representations for the scenario
The Pathfinder program allows you to automatically build scenarios from a map and use this information to determine the best path between two points. There are three elements on the map:
- Road: passable at cost 1
- Grass: passable with cost 2
- Water: obstacle
The map is covered by a grid of hexagons and the paths are calculated between two hexagons.
- Test the operation of the program.
- Modify the map (can use Paint/Gimp) to include new obstacles.
- Use different grids: squares and circles. In these cases, remember to conveniently redefine the functions neighbour, hex_to_pix, and pix_to_hex .
Representation of scenarios using regular grids.
24 Fevereiro 2023, 15:00 • Luis Manuel Ferreira Fernandes Moniz
Using the PathFinder program, construct alternative representations for the scenario
The Pathfinder program allows you to automatically build scenarios from a map and use this information to determine the best path between two points. There are three elements on the map:
- Road: passable at cost 1
- Grass: passable with cost 2
- Water: obstacle
The map is covered by a grid of hexagons and the paths are calculated between two hexagons.
- Test the operation of the program.
- Modify the map (can use Paint/Gimp) to include new obstacles.
- Use different grids: squares and circles. In these cases, remember to conveniently redefine the functions neighbour, hex_to_pix, and pix_to_hex .
Representing scenarios
24 Fevereiro 2023, 13:00 • Luis Manuel Ferreira Fernandes Moniz
Structures for representing the environment; Static and dynamic characteristics; Objects and autonomous entities; 2D and 3D environments; Tactics and Strategies
PyGame introduction
17 Fevereiro 2023, 16:30 • Luis Manuel Ferreira Fernandes Moniz
- Install PyGame on the machine.
- Put the pong game to work.
- Change the code so that the opponent behaves more intelligently.
- Play the game.
- Conclusions and results? Impossible to play?
- Change the code so that the opponent behaves more real