Sumários
Suport technics
20 Maio 2022, 13:00 • Luis Manuel Ferreira Fernandes Moniz
Techniques to support the intelligent component in games. Features, frames and frequencies. Scheduling. "Anytime" algorithms and dynamic content generation. Levels of Detail (LOD). Examples of AI application in games. Examples of architectures for different types of games.
Learning
13 Maio 2022, 16:30 • Luis Manuel Ferreira Fernandes Moniz
Run the examples of Q-Learning and MCTS
Exercises
- Run the Q-Learning example.
- Change the reward function in (1) to solve the Cab example in the figure
- Run the example tictactoe in MCTS file package executing this file
- Implement another game example to use MCTS (for instance Ultimate tic tac toe)
Learning
13 Maio 2022, 15:00 • Luis Manuel Ferreira Fernandes Moniz
Run the examples of Q-Learning and MCTS
Exercises
- Run the Q-Learning example.
- Change the reward function in (1) to solve the Cab example in the figure
- Run the example tictactoe in MCTS file package executing this file
- Implement another game example to use MCTS (for instance Ultimate tic tac toe)
Learning in games
13 Maio 2022, 13:00 • Luis Manuel Ferreira Fernandes Moniz
Learning concepts applied to games. Bayes classifiers. Decision trees. Reinforcement learning. Neural Networks. Monte Carlo Tree Search. Application examples. |
Planning
6 Maio 2022, 16:30 • Luis Manuel Ferreira Fernandes Moniz
Use of a planner "Planner" in several planning problems (python 3).
Objective
Using the planner, define several domains and build some planning problems.
Exercises
- Run the zenotravel example with several scheduling issues.
- Run the sokoban example with several scheduling issues.
- Define the planning problem corresponding to the sokoban example from the class slides and find the plan to solve it.
- Modify the planning domain to have a bot that can push two blocks.