Sumários
Behaviour trees in games
22 Abril 2022, 16:30 • Luis Manuel Ferreira Fernandes Moniz
The objective of this project is to study the application of a behaviour tree to control the steering and acceleration of a vehicle.
- Draw the behaviour tree to control the car (complete the BT in the slides).
- Use the CarsBT.zip example as a base to implement your behaviour tree.
- Add a new sensor to detect the other car in a 100 point range (bullets max distance).
- Add a behaviour branch to eliminate the opponent.
Behaviour trees in games
22 Abril 2022, 15:00 • Luis Manuel Ferreira Fernandes Moniz
The objective of this project is to study the application of a behaviour tree to control the steering and acceleration of a vehicle.
- Draw the behaviour tree to control the car (complete the BT in the slides).
- Use the CarsBT.zip example as a base to implement your behaviour tree.
- Add a new sensor to detect the other car in a 100 point range (bullets max distance).
- Add a behaviour branch to eliminate the opponent.
Architectures and Behaviours
22 Abril 2022, 13:00 • Luis Manuel Ferreira Fernandes Moniz
Decision trees; Finite state machines; Behavior Trees; Goal-oriented behaviors; Rules-based behaviors; Fuzzy architectures; Modeling with scripting languages; Tactical Analysis and Group Behaviors
Behaviour trees in games
8 Abril 2022, 16:30 • Luis Manuel Ferreira Fernandes Moniz
The objective of this project is to study the application of a behaviour tree to control the steering and acceleration of a vehicle.
- Draw the behaviour tree to control the car (complete the BT in the slides).
- Use the CarsBT.zip example as a base to implement your behaviour tree.
- Add a new sensor to detect the other car in a 100 point range (bullets max distance).
- Add a behaviour branch to eliminate the opponent.
Behaviour trees in games
8 Abril 2022, 15:00 • Luis Manuel Ferreira Fernandes Moniz
The objective of this project is to study the application of a behaviour tree to control the steering and acceleration of a vehicle.
- Draw the behaviour tree to control the car (complete the BT in the slides).
- Use the CarsBT.zip example as a base to implement your behaviour tree.
- Add a new sensor to detect the other car in a 100 point range (bullets max distance).
- Add a behaviour branch to eliminate the opponent.